I work as a Pipeline Supervisor for a company that creates animated and visual effects films. I’m responsible for the creation, maintenance and modification of software and animation tools that are the backbone of large projects. We primarily use Autodesk’s Maya, but I’ve also worked with SideFx’s Houdini, Katana and Nuke from the Foundry, and Motion Builder. I use mostly Python, but I have been known to use C++ and it is one of my favorite languages.
I wanted to put some observations and thoughts about developing out into the world and see what sticks.